It seems like it should be so straightforward. This is driving me insane, and I can’t figure out how to get it so that pressing RT just maps to R on the GCN controller, without also mapping to Z simultaneously. So in Metroid Prime, for example, if I hold down RT, the map opens, but then if I close it then Samus goes into aim mode, as she should for pressing R on a GameCube controller. Step 3 RetroArch GameCube Settings & Upscaling Resolution. First of all, we will want to download the Dolphin core in RetroArch. For example: Start 'button (9) mouse (0)' will bind the N64 controller Start. Step 1 Download The Dolphin Core In RetroArch. You can also bind mouse buttons to the N64 controller buttons by adding a clause to the button binding string. The default value for MouseSensitivity is '2.00,2.00'. But when I do this, for some reason when I press RT it sends both a Z trigger *and* an R at the same time. There is a parameter to control the sensitivity of the mouse movement (called 'MouseSensitivity'). Easy enough, I would just remap them to be the opposite, so that the triggers do what the GCN triggers do, RB is a Z trigger, and LB is a duplicate for LT. I have figured out the face buttons, but I am having an issue with the shoulder buttons.īasically, using the out of the box defaults, the shoulder bumpers on my controller do what the shoulder trigger/buttons would do on a gamecube controller, while RT on the Xbox controller does what Z would do. Apologies if this has been covered, but I am going crazy trying to configure my Xbox controller to properly play GameCube games.
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