In the UK it was released for the high street shops on Jand for a limited period includes the developer's first game "Uplink". cite web|url=|work=Next Generation|title=Defcon Bombing US Retail|date=|accessdate=] publisher Encore announced they will be publishing the game in the United States, and have ordered an initial 50,000 copies of the game for retail. In "DEFCON", players are given a 1980s vector graphics computer-themed world map, a varied arsenal of nuclear and conventional weaponry, and a primary objective: destroy as much of the enemy's population as possible while having as little of one's own population destroyed as possible. A typical game will see civilian casualties numbering in the millions ( megadeaths) while players try their hand at annihilating their opponents. Attacking is a very risky strategy that leaves oneself wide open to counterattack. In most games, all sides take heavy losses, but the player with the highest score wins. Players' scores are determined according to one of three schemes: Default (gain 2 points for 1 megadeath caused, lose 1 point for 1 megadeath suffered), Survivor (gain 1 point per million survivors in your territory) or Genocide (gain 1 point for each megadeath caused) though functionally identical in a one-on-one conflict, each scoring scheme suggests large differences in strategy in larger multiplayer conflicts. The Default scoring scheme is an average game where players can freely choose their own strategies and where the largest amount of variability could possibly be seen.
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